![]() ![]() More importantly, this add-in aims to provide seamless debugging integration with the Godot editor. With this new add-in, Godot directly connects to the IDE to send such requests, eliminating those issues. Prior to this, Godot was using the MonoDevelop command line, which didn't work well when it comes to re-using running MonoDevelop instances. With using this add-in you can expect a better experience when opening/jumping to C# files from the Godot editor. Today the first extension is available as an add-in for Visual Studio for Mac and the MonoDevelop IDE. In the last progress report I talked about the upcoming extensions for editors/IDEs. Add-in for Visual Studio for Mac and MonoDevelop I will be updating the Compiling with Mono docs next week to reflect all this. I've created some scripts to help with this process. When it comes to compiling Godot from source, you will need to build both the Mono runtime and the Base Class Library for WebAssembly. Godot takes care of everything and the resulting files are the same. Unfortunately, Godot doesn't support AOT on WebAssembly just yet, but it should be happening soon.Īs for the export process, just like with Android, there shouldn't be any differences compared to what we're used to when exporting non-C# games. The interpreter is good for development as it allows for fast iteration, but it runs much slower compared to AOT compiled assemblies. There are two ways to run code: the Mono's IL interpreter and AOT compilation. ![]() ![]() Most importantly, the JIT compiler is not available. WebAssembly is a quite unusual platform so there are a few things to keep in mind. The Dodge The Creeps C# demo running on a web browser This time, it's the turn for WebAssembly. The main announcement from the first blog report was support for exporting Godot C# games to Android. ![]() Please note that both WebAssembly and AOT depend on changes that may still be unmerged as of this writing. In this progress report I'll briefly introduce the most important improvements and additions that were made, which are support for exporting C# games to WebAssembly, an IDE extension for Visual Studio for Mac and MonoDevelop, and preliminary support for AOT compilation. There's been some interesting progress going on with C# over the last few months since the first progress report as part of my work sponsored by Microsoft. ![]()
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